extemely beth and incredibly greene (
littlemissfutility) wrote2018-08-31 10:14 pm
(no subject)
PLAYER PROFILE
Player name: Dove
Age: 21+
Contact: PM this journal
Characters currently in-game: N/A
Triggers/Fears/Squicks: My only great terrors are alien abduction and grey aliens (if you aren't familiar with the term, please wiki it--I would provide a link, but there's a picture of one on the page, and that makes it unpleasant to go to).
Character Motivation: In canon, Beth stabs a woman called Dawn Lerner and is killed as a result. She's pulled from immediately before the gun goes off, which means she has little reason or desire to go back home.
Besides, her world's already sick with something. Maybe the infection these people are trying to cure is related. Maybe it'll mean the end of walkers. For that, she's more than willing to help.
VOLUNTEER PROFILE
Name: Beth Greene
Age: 18
Physical Appearance: Beth's looks
Point in Timeline: In the instant before Dawn fires her gun and shoots Beth in the head, episode 05x08, "Coda"
World Description: Regular Earth, except that in 2010, an infection started spreading like wildfire through the planet. Now, as far as anyone in Georgia knows, everyone still left alive has it and will become a walker (read: zombie) after death. In the two years since the turn, the vast majority of the population has been decimated and society crumbled along with them, leaving only small groups of humans fighting walkers and each other for survival.
History/Background: Wiki link
Noteworthy Positive Characteristics:
Caring
◦ Beth has always been an affectionate, friendly girl, the kind of friend you invite to high-school parties even though she doesn't drink. She listens to others' troubles and tries to help them with them where she can.
◦ She raises a baby, Judith Grimes, from infancy up until they're separated, out of love for Judith's late mother and for Judith and for babies in general. She tells another character that she's "always wanted a child" and never expresses any discontent with being left with the baby near-constantly.
◦ Her family means a great deal to her, as do friends, and she's not shy about expressing as much, whether it's by hugs, cheek kisses, holding hands, or a bright smile.
◦ She has two boyfriends over the course of her character arc, both of whom she outlives; while she doesn't get to be with either for more than a few months, she's clearly fond of them. Upon hearing about the second one's death, she states she was glad she got to know him, and she tries to remember his life rather than his death.
Principled
◦ Raised a devout Christian, Beth has her faith even after what she's seen. In a deleted scene, she reassures a character that he can believe in Heaven, with the implication that she still believes herself. After the death of her father and the loss of their home, she's willing to tell Daryl that it wouldn't kill him to have a little faith.
◦ She has a strong sense of justice and a sharp sense of right and wrong. While her brand of doing the right thing might not ring true to everyone's moral code--she's relatively okay with murder--she finds comfort in trying to do what's right.
◦ Her approach to life is best articulated in her last episode, "Coda," when she says, "You keep telling yourself you have to do whatever it takes, just until this is all over, but it isn't over. This is it. This is who you are and what this place is until the end." Doing the right thing matters, even in the ruins of society; it might, in fact, be the only thing left that counts.
Empathic
◦ Beth has a good sense for other people: she's capable of getting a read on others and cutting to the heart of what they're feeling, for good or ill. It's not an instant thing--she needs to be around them long enough to see how they tick--but when she's got someone, she's really got them.
◦ When she's suicidal in the episode "18 Miles Out," her sister tries to use her boyfriend as a reason not to kill herself. Beth's response is a roll of the eyes and an acidic We went out for three months and now I'm married to him?" She sees Maggie's appeal for the attempt at manipulation it is, and she rejects it.
◦ Throughout the episode "Still," she demonstrates that she generally understands Daryl Dixon, perhaps better than he understands himself, with a few notable exceptions. (Don't suggest to him he went to prison.)
◦ The Grady arc ("Slabtown" through "Coda") is an ideal way to see how her understanding of people evolves, from being manipulated by the people around her to resisting their manipulation and trying to return it in kind.
Survival Instinct
◦ For all that Beth doesn't seem like an obvious survivor, she makes it two years past the end of the world. She's proof that strength comes in many forms--and that showing up to make the effort counts for a lot.
◦ She's willing to adapt to intense changes and to try to learn what she needs to survive, up to and including wilderness skills like tracking and crossbow hunting.
◦ She takes on the care of a child, trusting the she can do it and managing well enough that she's mistaken for Judith's biological mother.
◦ When things are going south, she's willing to do what it takes to stop them, and she'll get creative if she has to. Merle Dixon getting out of hand? She shoots a gun at the prison ceiling to get everyone's attention, glares, and that's that.
◦ Her survival is wrapped up in others, ultimately: in relying on them, trusting them, learning from them, and caring for them in turn. Beth's ability to thrive in the apocalypse, however briefly, suggests that her instinct to connect with others is an important, undersung part of what constitutes living.
Noteworthy Negative Characteristics:
Traumatized (not so much a personality trait as something that informs the rest of her character)
◦ A woman was once devoured by zombies while Beth was holding her hand. She lost her mother and brother to the infection and then to gunfire, her father to decapitation, and two different homes to invasion. She has no reason to believe Judith, the baby she raised for months, is alive and never finds out that she survived the invasion of their prison home. After the prison's fall, she never sees her older sister again.
◦ In Grady Memorial Hospital, the last place she lived in canon, she's essentially a captive, indentured to the hospital to pay off the medical debt she "owes" them. She's forced to hold a girl down through an unanesthetized amputation, manipulated into murdering multiple people, sexually assaulted by a guard, and hit hard enough to require stitches.
◦ She's lived two years having to be anywhere from alert to Hyper Fucking Alert to the presence of shambling corpses.
◦ She's spent the better part of two years not getting enough to eat, drink, or sleep.
Impulsive
◦ She's had to grow up fast, but Beth's still 18 years old--she's still a teenager who can jump to conclusions and make questionable decisions.
◦ How do you handle grief after your dad dies? Get drunk. How do you deal with the weight of the past when a friend confesses drunkenly to you about the emptiness of his life before the world ended? Burn a house down with moonshine and hundred-dollar bills.
◦ Should you try to murder someone who employed a guy who tried to rape you? Of course you should.
◦ Someone yells at you to push a man down an elevator shaft--do you do it? Of course you do.
Stubborn/Argumentative
◦ On the one hand, it's good to be stubborn when you're surrounded 5000-to-1 by things that want to kill you. On the other hand, she's undeniably bull-headed and willing to argue when she disagrees with a person--and if she wants to do something, Heaven help the person getting in her way.
◦ When she's sixteen and in a suicidal crisis, she ends up in a shouting match with her older sister over the merits of dying right then and there; she's prepared to argue her way into a suicide pact rather than risk being killed by walkers.
◦ The day she decides to go get drunk in the woods, she has to prod Daryl Dixon into helping her find booze, which involves yelling and flipping him off, then ends up in a drunken shouting match that she partially instigates and definitely keeps going.
Depressed
◦ When she's sixteen, Beth sees her mother and older brother's corpses shot in front of her, then goes into a catatonic depression that ends with her attempting to slit her wrists, despite the pleading and threats of everyone around her. The world isn't what she was brought up to think it was--fair, happy, kind to her and her loved ones--and while she's functional after that point, it's implied that it's a delicate balance.
◦ After the death of her father, she tells another character all I wanted to do today was lay down and cry, but we don't get to do that. Without access to therapy, she's bootstrapping her way through the grief that nearly killed her the last time she lost family members to violence.
◦ After she begins to kill people at Grady Memorial Hospital, she spends a significant amount of time sitting at the edge of an open elevator shaft, staring into the darkness and thinking. While this behavior is only shown, never commented on, I interpret it as a reminder of the issues she has with sadness, made more difficult by the fact that she's now grappling with the fact that she's a murderer.
Pragmatic
◦ Beth's learned over the course of years that sometimes, the ends really do justify the means.
◦ She's surprisingly blase about watching a friend beat a walker into a bloody pulp, telling him that if that's what he needs to do to deal with loss, then so be it.
◦ By the point of her death, she's come to decide that murder is (basically) acceptable if it stops bad people from doing something worse--in the course of about fifteen minutes, she goes from her first real murder to trying to trick Dawn Lerner (an admittedly awful person) into going to her death.
◦ The whole reason she dies in canon is because she decides it's more important that Dawn's no longer in power than it is to leave the hospital herself. This isn't stated outright, but there is a scene in which she studies the surgical shears she uses to stab Dawn, taking a moment before she decides to tuck them into her cast and bring them with her.
Character Fears: Beth's not afraid of much anymore, but she has trauma related to zombies/dead things in general and sexual assault; the possibility of the former showing up or the latter happening again are probably her main fears at this point. Everything else is abstract, things like I'm afraid I'll be so bad off I'll try to kill myself again.
Powers/Abilities: No powers or abilities, but she is technically infected with a virus that would turn her into a zombie if she was ever killed. Presumably that can either be healed or can be contained within her / end up being a brief Thing if she ever does die, her shambling around and having to be taken to Professor Quintalian. I'm fine with either outcome and defer to your best wisdom on the matter.
Personal Item: Beth will have her knife, a Browning with a 4.25" blade, in its sheath.
VOLUNTEER SAMPLES
Network Sample: here
Action Log Sample: here
Player name: Dove
Age: 21+
Contact: PM this journal
Characters currently in-game: N/A
Triggers/Fears/Squicks: My only great terrors are alien abduction and grey aliens (if you aren't familiar with the term, please wiki it--I would provide a link, but there's a picture of one on the page, and that makes it unpleasant to go to).
Character Motivation: In canon, Beth stabs a woman called Dawn Lerner and is killed as a result. She's pulled from immediately before the gun goes off, which means she has little reason or desire to go back home.
Besides, her world's already sick with something. Maybe the infection these people are trying to cure is related. Maybe it'll mean the end of walkers. For that, she's more than willing to help.
VOLUNTEER PROFILE
Name: Beth Greene
Age: 18
Physical Appearance: Beth's looks
Point in Timeline: In the instant before Dawn fires her gun and shoots Beth in the head, episode 05x08, "Coda"
World Description: Regular Earth, except that in 2010, an infection started spreading like wildfire through the planet. Now, as far as anyone in Georgia knows, everyone still left alive has it and will become a walker (read: zombie) after death. In the two years since the turn, the vast majority of the population has been decimated and society crumbled along with them, leaving only small groups of humans fighting walkers and each other for survival.
History/Background: Wiki link
Noteworthy Positive Characteristics:
Caring
◦ Beth has always been an affectionate, friendly girl, the kind of friend you invite to high-school parties even though she doesn't drink. She listens to others' troubles and tries to help them with them where she can.
◦ She raises a baby, Judith Grimes, from infancy up until they're separated, out of love for Judith's late mother and for Judith and for babies in general. She tells another character that she's "always wanted a child" and never expresses any discontent with being left with the baby near-constantly.
◦ Her family means a great deal to her, as do friends, and she's not shy about expressing as much, whether it's by hugs, cheek kisses, holding hands, or a bright smile.
◦ She has two boyfriends over the course of her character arc, both of whom she outlives; while she doesn't get to be with either for more than a few months, she's clearly fond of them. Upon hearing about the second one's death, she states she was glad she got to know him, and she tries to remember his life rather than his death.
Principled
◦ Raised a devout Christian, Beth has her faith even after what she's seen. In a deleted scene, she reassures a character that he can believe in Heaven, with the implication that she still believes herself. After the death of her father and the loss of their home, she's willing to tell Daryl that it wouldn't kill him to have a little faith.
◦ She has a strong sense of justice and a sharp sense of right and wrong. While her brand of doing the right thing might not ring true to everyone's moral code--she's relatively okay with murder--she finds comfort in trying to do what's right.
◦ Her approach to life is best articulated in her last episode, "Coda," when she says, "You keep telling yourself you have to do whatever it takes, just until this is all over, but it isn't over. This is it. This is who you are and what this place is until the end." Doing the right thing matters, even in the ruins of society; it might, in fact, be the only thing left that counts.
Empathic
◦ Beth has a good sense for other people: she's capable of getting a read on others and cutting to the heart of what they're feeling, for good or ill. It's not an instant thing--she needs to be around them long enough to see how they tick--but when she's got someone, she's really got them.
◦ When she's suicidal in the episode "18 Miles Out," her sister tries to use her boyfriend as a reason not to kill herself. Beth's response is a roll of the eyes and an acidic We went out for three months and now I'm married to him?" She sees Maggie's appeal for the attempt at manipulation it is, and she rejects it.
◦ Throughout the episode "Still," she demonstrates that she generally understands Daryl Dixon, perhaps better than he understands himself, with a few notable exceptions. (Don't suggest to him he went to prison.)
◦ The Grady arc ("Slabtown" through "Coda") is an ideal way to see how her understanding of people evolves, from being manipulated by the people around her to resisting their manipulation and trying to return it in kind.
Survival Instinct
◦ For all that Beth doesn't seem like an obvious survivor, she makes it two years past the end of the world. She's proof that strength comes in many forms--and that showing up to make the effort counts for a lot.
◦ She's willing to adapt to intense changes and to try to learn what she needs to survive, up to and including wilderness skills like tracking and crossbow hunting.
◦ She takes on the care of a child, trusting the she can do it and managing well enough that she's mistaken for Judith's biological mother.
◦ When things are going south, she's willing to do what it takes to stop them, and she'll get creative if she has to. Merle Dixon getting out of hand? She shoots a gun at the prison ceiling to get everyone's attention, glares, and that's that.
◦ Her survival is wrapped up in others, ultimately: in relying on them, trusting them, learning from them, and caring for them in turn. Beth's ability to thrive in the apocalypse, however briefly, suggests that her instinct to connect with others is an important, undersung part of what constitutes living.
Noteworthy Negative Characteristics:
Traumatized (not so much a personality trait as something that informs the rest of her character)
◦ A woman was once devoured by zombies while Beth was holding her hand. She lost her mother and brother to the infection and then to gunfire, her father to decapitation, and two different homes to invasion. She has no reason to believe Judith, the baby she raised for months, is alive and never finds out that she survived the invasion of their prison home. After the prison's fall, she never sees her older sister again.
◦ In Grady Memorial Hospital, the last place she lived in canon, she's essentially a captive, indentured to the hospital to pay off the medical debt she "owes" them. She's forced to hold a girl down through an unanesthetized amputation, manipulated into murdering multiple people, sexually assaulted by a guard, and hit hard enough to require stitches.
◦ She's lived two years having to be anywhere from alert to Hyper Fucking Alert to the presence of shambling corpses.
◦ She's spent the better part of two years not getting enough to eat, drink, or sleep.
Impulsive
◦ She's had to grow up fast, but Beth's still 18 years old--she's still a teenager who can jump to conclusions and make questionable decisions.
◦ How do you handle grief after your dad dies? Get drunk. How do you deal with the weight of the past when a friend confesses drunkenly to you about the emptiness of his life before the world ended? Burn a house down with moonshine and hundred-dollar bills.
◦ Should you try to murder someone who employed a guy who tried to rape you? Of course you should.
◦ Someone yells at you to push a man down an elevator shaft--do you do it? Of course you do.
Stubborn/Argumentative
◦ On the one hand, it's good to be stubborn when you're surrounded 5000-to-1 by things that want to kill you. On the other hand, she's undeniably bull-headed and willing to argue when she disagrees with a person--and if she wants to do something, Heaven help the person getting in her way.
◦ When she's sixteen and in a suicidal crisis, she ends up in a shouting match with her older sister over the merits of dying right then and there; she's prepared to argue her way into a suicide pact rather than risk being killed by walkers.
◦ The day she decides to go get drunk in the woods, she has to prod Daryl Dixon into helping her find booze, which involves yelling and flipping him off, then ends up in a drunken shouting match that she partially instigates and definitely keeps going.
Depressed
◦ When she's sixteen, Beth sees her mother and older brother's corpses shot in front of her, then goes into a catatonic depression that ends with her attempting to slit her wrists, despite the pleading and threats of everyone around her. The world isn't what she was brought up to think it was--fair, happy, kind to her and her loved ones--and while she's functional after that point, it's implied that it's a delicate balance.
◦ After the death of her father, she tells another character all I wanted to do today was lay down and cry, but we don't get to do that. Without access to therapy, she's bootstrapping her way through the grief that nearly killed her the last time she lost family members to violence.
◦ After she begins to kill people at Grady Memorial Hospital, she spends a significant amount of time sitting at the edge of an open elevator shaft, staring into the darkness and thinking. While this behavior is only shown, never commented on, I interpret it as a reminder of the issues she has with sadness, made more difficult by the fact that she's now grappling with the fact that she's a murderer.
Pragmatic
◦ Beth's learned over the course of years that sometimes, the ends really do justify the means.
◦ She's surprisingly blase about watching a friend beat a walker into a bloody pulp, telling him that if that's what he needs to do to deal with loss, then so be it.
◦ By the point of her death, she's come to decide that murder is (basically) acceptable if it stops bad people from doing something worse--in the course of about fifteen minutes, she goes from her first real murder to trying to trick Dawn Lerner (an admittedly awful person) into going to her death.
◦ The whole reason she dies in canon is because she decides it's more important that Dawn's no longer in power than it is to leave the hospital herself. This isn't stated outright, but there is a scene in which she studies the surgical shears she uses to stab Dawn, taking a moment before she decides to tuck them into her cast and bring them with her.
Character Fears: Beth's not afraid of much anymore, but she has trauma related to zombies/dead things in general and sexual assault; the possibility of the former showing up or the latter happening again are probably her main fears at this point. Everything else is abstract, things like I'm afraid I'll be so bad off I'll try to kill myself again.
Powers/Abilities: No powers or abilities, but she is technically infected with a virus that would turn her into a zombie if she was ever killed. Presumably that can either be healed or can be contained within her / end up being a brief Thing if she ever does die, her shambling around and having to be taken to Professor Quintalian. I'm fine with either outcome and defer to your best wisdom on the matter.
Personal Item: Beth will have her knife, a Browning with a 4.25" blade, in its sheath.
VOLUNTEER SAMPLES
Network Sample: here
Action Log Sample: here
